Employee Portal
Creative direction
Product design
Design lead
Availability settings
Overview

My role

Objective

To increase service employee productivity, delivering work-life balance through powerful insights and self-serve solutions and in turn ease the demand on managers, consolidating requests and increasing data quality for scheduling accuracy. 

Solution

A mobile-first service employee experience. The product consolidates multiple previously used methods (digital and paper based) to manage employee preferences and scheduling. Bringing them into a single, efficient workflow. I streamlined the scheduling process using techniques to increase data input quality, such as having key confirmation steps. The product accommodates employee preferences, by empowering employee’s with greater control and insights. This approach also delivers accurate and timely employee scheduling data to managers.

Result

The product prioritizes employee-centric advocacy, offering empathetic support for scheduling challenges, and delivers work-life balance insights that help employees make informed decisions about their shifts, boosting productivity and satisfaction.

Team

Project Manager, CX Researcher & strategist, Lead designer (me), 
3 designers.

Project timeline
Availability days of the week
How I achieved it
Reset

Coming in to the project mid-flight after some mixed initial testing results, I immediately identified two methodologies to help us achieve better results:

  • • USER FLOWS: I worked with the team to put together user flows, to help streamline the experience. We fleshed out two flows that achieved the objective. I presented these to the stakeholders, while giving clear rationale for why the “consolidated flow” would work best for ensuring  higher quality data input by slowing the process and getting the user to make intentional, considered  decisions. 
  • • WIREFRAMES: I got the team to work in wireframes first, this was a step that was missed first time around. I wanted the team to focus on functionality to achieve user needs and key business objectives, before focusing on visual design.
Enhancing

As the project timeline was very tight, we worked in short monthly spurts for discovery, design, test and then reiteration based on findings. I analyzed the work that had been done to date, plus the data from the first test round, and with some incremental changes, identified ways to effectively achieve the key objectives.

Discovery and experience

I crafted the mobile experience first, armed with user feedback at incremental points. I made sure the user always was informed and confident in the process. I met with the product team regularly to ensure we were on-track. When the mobile experience was solidified, the team moved to desktop. Uncovering learnings from each viewport, I consolidated these to get the best outcomes for the overall experience.

Visual design

As this was a new internal facing project, we did not use the Starbucks consumer facing design system. We defined an experience that, while different, still adhered to the core Starbucks branding.


The Starbucks product team supplied some examples of designs they liked for inspiration and we conducted some research of our own. I set about putting a style guide in place, consulting with our Starbucks brand point of contact. When we had some key screens in the visual design, we presented them to the client to get confirmation before flowing the approach to the rest of the screens. Our use of styles and components, made the transition from wireframes to visual design very efficient.

User journeys
Preferences settings
What
I achieved
Harnessing human-centric insights from employee testing to empower and up-level processes

With the aid of user testing, the finished product focused on ease of use, efficiency and accuracy while delivering clean data for both employees and managers. By combining employee preferences and scheduling, which are essentially linked, I achieved a consolidated experience.

0 %
Increase in task completion from 
phase one testing.
0
Seconds (on average) to 
complete
a task.
0 %
Rise in ease-of-use scores from 
phase one testing.
“This is absolutely amazing.”

“I’m a little flushed and kind of hot and bothered over it in fact, I mean this is really really fantastic work. I think this is such a game changer for both our hourly partners and for our store managers and the quality, the progress, the thought that’s gone into this to date. I’m just blown away by it. This is the best meeting in the day for me.”

Micke Ochs – VP Partner Centric Scheduling, Starbucks

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Freeman

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